95 Computer Words Meaning:
Here are explanations for 95 computer-related words:
1. Algorithm: A set of rules or steps for solving a problem or completing a task.
2. API (Application Programming Interface): A set of protocols and tools for building software applications.
3. ASCII (American Standard Code for Information Interchange): A character encoding standard used for representing text.
4. Bandwidth: The data transfer capacity of a network.
5. Binary: A number system based on 0s and 1s, fundamental in computing.
6. Bit: The smallest unit of data in computing, representing a binary digit (0 or 1).
7. Bluetooth: Wireless technology for short-range communication between devices.
8. Boolean: A data type with two possible values, often used in logical expressions (True/False).
9. Bot: A software application that performs automated tasks on the internet.
10. Cache: A small, high-speed memory storage area for frequently accessed data.
11. Cloud Computing: The delivery of computing services over the internet.
12. Cookie: A small piece of data stored on a user's device by a web browser, often for tracking purposes.
13. Compiler: Software that translates high-level programming code into machine code.
14. CPU (Central Processing Unit): The core component of a computer that performs processing tasks.
15. Cybersecurity: The practice of protecting systems, networks, and data from digital attacks.
16. Data Mining: Analyzing large sets of data to identify patterns and relationships.
17. Debugging: The process of finding and fixing errors in computer programs.
18. DNS (Domain Name System): A system that translates human-readable domain names into IP addresses.
19. Firewall: A security system that monitors and controls incoming and outgoing network traffic.
20. Firmware: Software embedded in hardware, often in devices like routers or printers.
21. GUI (Graphical User Interface): A visual way for users to interact with computers using icons and buttons.
22. HTML (Hypertext Markup Language): The standard language for creating web pages.
23. HTTP (Hypertext Transfer Protocol): The protocol used for transferring web data.
24. HTTPS (Hypertext Transfer Protocol Secure): A secure version of HTTP, often used for secure data transfer.
25. IP Address (Internet Protocol Address): A numerical label assigned to each device connected to a computer network.
26. Java: A high-level, object-oriented programming language.
27. JavaScript: A scripting language used to create dynamic content on websites.
28. LAN (Local Area Network): A network connecting computers within a limited geographical area.
29. Malware: Software designed to harm or exploit computers or networks.
30. Motherboard: The main circuit board of a computer, containing the CPU and other essential components.
31. Nanotechnology: Technology involving manipulation of materials at the atomic or molecular level.
32. OCR (Optical Character Recognition): Software that recognizes text within images or scanned documents.
33. Operating System: Software that manages computer hardware and provides services for computer programs.
34. Phishing: A cyber-attack where individuals are tricked into revealing sensitive information.
35. Pixel: The smallest unit of a digital image.
36. Protocol: A set of rules for transmitting data between devices.
37. RAM (Random Access Memory): Temporary memory used by a computer for data storage and processing.
38. Robotics: The design, construction, and operation of robots.
39. Rootkit: A malicious software that provides unauthorized access to a computer.
40. Server: A computer or system that provides resources or services to other computers (clients) in a network.
41. SQL (Structured Query Language): A programming language for managing and manipulating databases.
42. Spyware: Software that gathers information about a user without their knowledge.
43. SSL/TLS (Secure Sockets Layer/Transport Layer Security): Protocols for securing internet communication.
44. Trojan Horse: Malicious software disguised as legitimate software.
45. URL (Uniform Resource Locator): A web address specifying the location of a resource on the internet.
46. USB (Universal Serial Bus): A standard for connecting devices to a computer.
47. User Agent: A software agent that acts on behalf of a user, like a web browser.
48. Virtual Reality (VR): A computer-generated environment that simulates a real or imagined world.
49. VPN (Virtual Private Network): A secure network connection over the internet.
50. WAN (Wide Area Network): A network that covers a broad area, connecting multiple LANs.
51. XML (eXtensible Markup Language): A markup language that defines rules for encoding documents.
52. ZIP File: A compressed file format for reducing file size.
53. Algorithmic Trading: Using algorithms to make financial trading decisions.
54. Backdoor: A hidden entry point into a computer system.
55. Cryptography: Techniques for secure communication.
56. DOS (Disk Operating System): An early operating system for IBM PCs.
57. Encryption: Converting data into a code to prevent unauthorized access.
58. FTP (File Transfer Protocol): A protocol for transferring files over a network.
59. Geotagging: Adding geographical information to media like photos or videos.
60. Hash Function: A function that converts input data into a fixed-size string of characters.
61. IoT (Internet of Things): The network of interconnected devices communicating via the internet.
62. JPEG (Joint Photographic Experts Group): A widely used image compression format.
63. Kernel: The core part of an operating system.
64. Laptop: A portable computer.
65. Metadata: Information about other data, such as file properties.
66. Node.js: A JavaScript runtime environment for server-side programming.
67. Open Source: Software with a source code that is open and accessible to the public.
68. Packet: A unit of data transmitted over a network.
69. Queue: A data structure that follows the First-In-First-Out (FIFO) principle.
70. Raster Graphics: Images composed of pixels.
71. SDK (Software Development Kit): A set of tools and resources for software development.
72. Token: A small unit of data representing an entity in a network.
73. Unicode: A standardized encoding system for text characters.
74. Virus: Malicious software that can replicate itself and infect a computer.
75. Wi-Fi: Wireless technology for local area networking.
76. XML-RPC: A protocol for remote procedure calls using XML.
77. Yottabyte: A unit of digital information storage.
78. Zettabyte: A unit of digital information storage.
79. 3D Printing: Creating physical objects from digital models.
80. 4K Resolution: Ultra-high-definition resolution for displays.
81. 5G: The fifth generation of wireless technology.
82. 802.11: A set of standards for implementing wireless local area networking (Wi-Fi).
83. 404 Error: A standard HTTP response code indicating that the requested webpage was not found.
84. 503 Error: A standard HTTP response code indicating that the server is temporarily unavailable.
85. Bug: An error, flaw, or fault in a computer program.
86. Deep Learning: A subset of machine learning using artificial neural networks.
87. Easter Egg: A hidden feature, message, or image in software.
88. Fog Computing: Extending cloud computing to the edge of the network.
89. GNU: A recursive acronym for "GNU's Not Unix," representing a free software movement.
90. Hackathon: An event where programmers collaborate on software projects.
91. Intrusion Detection System (IDS): A security system that monitors and analyzes network traffic.
92. Kernel Panic: An error in Unix-based operating systems that prevents further operations.
93. Lambda Function: An anonymous function in programming.
94. Machine Learning: A subset of artificial intelligence where systems learn from data.
95. Nanosecond: One billionth of a second, often used to measure processor speed.